# Shadow backend = "glx"; vsync = "opengl-swc"; shadow = true; no-dnd-shadow = true; no-dock-shadow = true; clear-shadow = true; shadow-radius = 6; shadow-offset-x = -9; shadow-offset-y = -8; shadow-opacity = 0.7; frame-opacity = 0.8; shadow-exclude = [ "_BSPWM_FLOATING_WINDOW:32c = 0" ];