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m---------e2-switch0
-rw-r--r--src/main.cpp63
2 files changed, 49 insertions, 14 deletions
diff --git a/e2-switch b/e2-switch
new file mode 160000
+Subproject 28b37c923bb84c753b22c083bc3e9a8ef4d6e11
diff --git a/src/main.cpp b/src/main.cpp
index 229ef25..ec5117b 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -8,7 +8,7 @@
#define SW_PERIOD 20000 // 20ms
void tout(void);
-void draw(int board[4][4]);
+void draw(int board[4][4], int score);
// Onboard LED
PinName switch_pin[] = { SW_PINS };
@@ -33,7 +33,7 @@ int main(void)
{
int done = 0;
int board[4][4];
- init(board);
+ init(board); //Function from 2048.h to initialise values
oled.setRotation(2);
wait(0.5);
@@ -46,10 +46,23 @@ int main(void)
//Attach switch sampling timer ISR to the timer instance with the required period
timer.attach_us(&tout, SW_PERIOD);
+ //Print splash screen for 1 second
oled.clearDisplay();
- oled.printf("%ux%u Group Ay08-04\n", oled.width(), oled.height());
-
- draw(board);
+ oled.setTextCursor(oled.width()/2-10,oled.height()/2);
+ oled.printf("2048");
+ oled.setTextCursor(oled.width()/2-30,oled.height()/2+10);
+ oled.printf("\n%ux%u Group Ay08-04\n", oled.width(), oled.height());
+ oled.display();
+
+ wait(1);
+
+ int score = 0;
+ bool gameOver = false;
+
+ //Print initial board
+ oled.clearDisplay();
+ draw(board,score);
+ oled.display();
for (;;) {
if (update) {
@@ -58,22 +71,40 @@ int main(void)
oled.setTextCursor(0, 0);
- //Write the latest switch osciallor count
+ //Write the latest switch osciallor count. done is true if move valid
+ if(!gameOver)
+ {
for (int i = 3; i >= 0; --i) {
if (switch_pressed[i] && !last_pressed[i])
- done = move(i, board);
+ done = move(i, board); //Apply move to board
}
if(done){
- add2(board);
- draw(board);
+ add2(board); //Add a new 2 if there are 0's
+ score++;
+ oled.clearDisplay();
+ draw(board,score);
+ oled.display();
+ }
}
if(gameover(board))
- oled.printf("\nGame Over!");
+ {
+ oled.clearDisplay();
+ oled.setTextCursor(oled.width()/2-30,oled.height()/2);
+ oled.printf("Game Over!");
+ oled.display();
+ gameOver = true;
+ wait(3);
+ oled.clearDisplay();
+ oled.setTextCursor(oled.width()/2-30,oled.height()/2);
+ oled.printf("Again?");
+ oled.display();
+ //TODO: Put in code to set game over to false if up is pressed
+ }
//Copy the display buffer to the display
- oled.display();
+
}
}
@@ -99,8 +130,11 @@ void tout(void)
update = 1;
}
-void draw(int board[SIZE][SIZE])
+//Board stores powers of 2, so must convert and then print
+void draw(int board[SIZE][SIZE], int score)
{
+ oled.setTextCursor(0,0);
+ oled.printf("Score: %d", score);
int x, y;
int value;
for (y = 0; y < SIZE; y++) {
@@ -113,8 +147,9 @@ void draw(int board[SIZE][SIZE])
} else {
value = 0;
}
- oled.printf("%d\t", value);
+ oled.setTextCursor(oled.width()/4*(x),oled.height()*(y+1)/5);
+ oled.printf("%d", value);
}
- oled.printf("\n");
}
}
+