From a6ed1742539c62186fb903017b52dd48f145ae4f Mon Sep 17 00:00:00 2001 From: Vasil Zlatanov Date: Wed, 3 May 2017 16:30:16 +0100 Subject: Add template and build environment. --- ext/Adafruit_GFX.cpp | 454 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 454 insertions(+) create mode 100644 ext/Adafruit_GFX.cpp (limited to 'ext/Adafruit_GFX.cpp') diff --git a/ext/Adafruit_GFX.cpp b/ext/Adafruit_GFX.cpp new file mode 100644 index 0000000..ed4ae9f --- /dev/null +++ b/ext/Adafruit_GFX.cpp @@ -0,0 +1,454 @@ +/*********************************** +This is a our graphics core library, for all our displays. +We'll be adapting all the +existing libaries to use this core to make updating, support +and upgrading easier! + +Adafruit invests time and resources providing this open source code, +please support Adafruit and open-source hardware by purchasing +products from Adafruit! + +Written by Limor Fried/Ladyada for Adafruit Industries. +BSD license, check license.txt for more information +All text above must be included in any redistribution +****************************************/ + +/* + * Modified by Neal Horman 7/14/2012 for use in mbed + */ + +#include "mbed.h" + +#include "Adafruit_GFX.h" +#include "glcdfont.h" + +#if defined(GFX_WANT_ABSTRACTS) +// draw a circle outline +void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color) +{ + int16_t f = 1 - r; + int16_t ddF_x = 1; + int16_t ddF_y = -2 * r; + int16_t x = 0; + int16_t y = r; + + drawPixel(x0, y0+r, color); + drawPixel(x0, y0-r, color); + drawPixel(x0+r, y0, color); + drawPixel(x0-r, y0, color); + + while (x= 0) + { + y--; + ddF_y += 2; + f += ddF_y; + } + x++; + ddF_x += 2; + f += ddF_x; + + drawPixel(x0 + x, y0 + y, color); + drawPixel(x0 - x, y0 + y, color); + drawPixel(x0 + x, y0 - y, color); + drawPixel(x0 - x, y0 - y, color); + drawPixel(x0 + y, y0 + x, color); + drawPixel(x0 - y, y0 + x, color); + drawPixel(x0 + y, y0 - x, color); + drawPixel(x0 - y, y0 - x, color); + } +} + +void Adafruit_GFX::drawCircleHelper( int16_t x0, int16_t y0, int16_t r, uint8_t cornername, uint16_t color) +{ + int16_t f = 1 - r; + int16_t ddF_x = 1; + int16_t ddF_y = -2 * r; + int16_t x = 0; + int16_t y = r; + + while (x= 0) + { + y--; + ddF_y += 2; + f += ddF_y; + } + x++; + ddF_x += 2; + f += ddF_x; + + if (cornername & 0x4) + { + drawPixel(x0 + x, y0 + y, color); + drawPixel(x0 + y, y0 + x, color); + } + + if (cornername & 0x2) + { + drawPixel(x0 + x, y0 - y, color); + drawPixel(x0 + y, y0 - x, color); + } + + if (cornername & 0x8) + { + drawPixel(x0 - y, y0 + x, color); + drawPixel(x0 - x, y0 + y, color); + } + + if (cornername & 0x1) + { + drawPixel(x0 - y, y0 - x, color); + drawPixel(x0 - x, y0 - y, color); + } + } +} + +void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color) +{ + drawFastVLine(x0, y0-r, 2*r+1, color); + fillCircleHelper(x0, y0, r, 3, 0, color); +} + +// used to do circles and roundrects! +void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername, int16_t delta, uint16_t color) +{ + int16_t f = 1 - r; + int16_t ddF_x = 1; + int16_t ddF_y = -2 * r; + int16_t x = 0; + int16_t y = r; + + while (x= 0) + { + y--; + ddF_y += 2; + f += ddF_y; + } + x++; + ddF_x += 2; + f += ddF_x; + + if (cornername & 0x1) + { + drawFastVLine(x0+x, y0-y, 2*y+1+delta, color); + drawFastVLine(x0+y, y0-x, 2*x+1+delta, color); + } + + if (cornername & 0x2) + { + drawFastVLine(x0-x, y0-y, 2*y+1+delta, color); + drawFastVLine(x0-y, y0-x, 2*x+1+delta, color); + } + } +} +#endif + +#if defined(GFX_WANT_ABSTRACTS) || defined(GFX_SIZEABLE_TEXT) +// bresenham's algorithm - thx wikpedia +void Adafruit_GFX::drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color) +{ + int16_t steep = abs(y1 - y0) > abs(x1 - x0); + + if (steep) + { + swap(x0, y0); + swap(x1, y1); + } + + if (x0 > x1) + { + swap(x0, x1); + swap(y0, y1); + } + + int16_t dx, dy; + dx = x1 - x0; + dy = abs(y1 - y0); + + int16_t err = dx / 2; + int16_t ystep; + + if (y0 < y1) + ystep = 1; + else + ystep = -1; + + for (; x0<=x1; x0++) + { + if (steep) + drawPixel(y0, x0, color); + else + drawPixel(x0, y0, color); + + err -= dy; + if (err < 0) + { + y0 += ystep; + err += dx; + } + } +} + +void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color) +{ + // stupidest version - update in subclasses if desired! + drawLine(x, y, x, y+h-1, color); +} + +void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color) +{ + // stupidest version - update in subclasses if desired! + for (int16_t i=x; i= y1 >= y0) + if (y0 > y1) + swap(y0, y1); swap(x0, x1); + + if (y1 > y2) + swap(y2, y1); swap(x2, x1); + + if (y0 > y1) + swap(y0, y1); swap(x0, x1); + + + if(y0 == y2) + { // Handle awkward all-on-same-line case as its own thing + a = b = x0; + if(x1 < a) + a = x1; + else if(x1 > b) + b = x1; + + if(x2 < a) + a = x2; + else if(x2 > b) b = x2; + drawFastHLine(a, y0, b-a+1, color); + return; + } + + int16_t + dx01 = x1 - x0, + dy01 = y1 - y0, + dx02 = x2 - x0, + dy02 = y2 - y0, + dx12 = x2 - x1, + dy12 = y2 - y1, + sa = 0, + sb = 0; + + // For upper part of triangle, find scanline crossings for segments + // 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1 + // is included here (and second loop will be skipped, avoiding a /0 + // error there), otherwise scanline y1 is skipped here and handled + // in the second loop...which also avoids a /0 error here if y0=y1 + // (flat-topped triangle). + if(y1 == y2) + last = y1; // Include y1 scanline + else + last = y1-1; // Skip it + + for(y=y0; y<=last; y++) + { + a = x0 + sa / dy01; + b = x0 + sb / dy02; + sa += dx01; + sb += dx02; + /* longhand: + a = x0 + (x1 - x0) * (y - y0) / (y1 - y0); + b = x0 + (x2 - x0) * (y - y0) / (y2 - y0); + */ + if(a > b) + swap(a,b); + drawFastHLine(a, y, b-a+1, color); + } + + // For lower part of triangle, find scanline crossings for segments + // 0-2 and 1-2. This loop is skipped if y1=y2. + sa = dx12 * (y - y1); + sb = dx02 * (y - y0); + for(; y<=y2; y++) + { + a = x1 + sa / dy12; + b = x0 + sb / dy02; + sa += dx12; + sb += dx02; + /* longhand: + a = x1 + (x2 - x1) * (y - y1) / (y2 - y1); + b = x0 + (x2 - x0) * (y - y0) / (y2 - y0); + */ + if(a > b) + swap(a,b); + drawFastHLine(a, y, b-a+1, color); + } +} + +void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color) +{ + for (int16_t j=0; j (_width - textsize*6))) + { + cursor_y += textsize*8; + cursor_x = 0; + } + } + return 1; +} + +// draw a character +void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c, uint16_t color, uint16_t bg, uint8_t size) +{ + if( + (x >= _width) || // Clip right + (y >= _height) || // Clip bottom + ((x + 5 * size - 1) < 0) || // Clip left + ((y + 8 * size - 1) < 0) // Clip top + ) + return; + + for (int8_t i=0; i<6; i++ ) + { + uint8_t line = 0; + + if (i == 5) + line = 0x0; + else + line = font[(c*5)+i]; + + for (int8_t j = 0; j<8; j++) + { + if (line & 0x1) + { +#if defined(GFX_WANT_ABSTRACTS) || defined(GFX_SIZEABLE_TEXT) + if (size == 1) // default size + drawPixel(x+i, y+j, color); + else // big size + fillRect(x+(i*size), y+(j*size), size, size, color); +#else + drawPixel(x+i, y+j, color); +#endif + } + else if (bg != color) + { +#if defined(GFX_WANT_ABSTRACTS) || defined(GFX_SIZEABLE_TEXT) + if (size == 1) // default size + drawPixel(x+i, y+j, bg); + else // big size + fillRect(x+i*size, y+j*size, size, size, bg); +#else + drawPixel(x+i, y+j, bg); +#endif + } + line >>= 1; + } + } +} + +void Adafruit_GFX::setRotation(uint8_t x) +{ + x %= 4; // cant be higher than 3 + rotation = x; + switch (x) + { + case 0: + case 2: + _width = _rawWidth; + _height = _rawHeight; + break; + case 1: + case 3: + _width = _rawHeight; + _height = _rawWidth; + break; + } +} -- cgit v1.2.3-54-g00ecf