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#include "mbed.h"
#include "2048.h"
#include "spi_init.h"
#include "counter.h"
#include "Adafruit_SSD1306.h"

#define SW_PINS p24, p23, p22, p21
#define SW_PERIOD 20000 // 20ms

void tout(void);
void draw(int board[4][4], int score);

// Onboard LED
PinName switch_pin[] = { SW_PINS };

Counter *switch_position[4];
Ticker timer;
//Ticker pwm;

volatile uint16_t switch_count[4] = { 0, 0, 0, 0 };
volatile uint16_t switch_pressed[4] = { 0, 0, 0, 0 };
volatile uint16_t last_pressed[4] = { 0, 0, 0, 0 };

uint16_t current_f[4] = { 0, 0, 0, 0 };

volatile uint16_t update = 0;

// Initialise display
SPInit gSpi(D_MOSI_PIN, NC, D_CLK_PIN);	
Adafruit_SSD1306_Spi oled(gSpi, D_DC_PIN, D_RST_PIN, D_CS_PIN, 64, 128);

int main(void)
{
	int done = 0;
	int board[4][4];
	init(board); //Function from 2048.h to initialise values

	oled.setRotation(2);
	wait(0.5);

	// Enable ISR for the switch rising edge
	for (int i = 0; i < 4; ++i) {
		switch_position[i] = new Counter(switch_pin[i]);	
	}

	//Attach switch sampling timer ISR to the timer instance with the required period
	timer.attach_us(&tout, SW_PERIOD);

	//Print splash screen for 1 second
	oled.clearDisplay();
	oled.setTextCursor(oled.width()/2-10,oled.height()/2);
	oled.printf("2048");
	oled.setTextCursor(oled.width()/2-30,oled.height()/2+10);
	oled.printf("\n%ux%u Group Ay08-04\n", oled.width(), oled.height());
	oled.display();
	
	wait(1);
	
	int score = 0;
	bool gameOver = false;
	
	//Print initial board
	oled.clearDisplay();
	draw(board,score);
	oled.display();

	for (;;) {
		if (update) {
			update = 0;
			done = 0;

			oled.setTextCursor(0, 0);

			//Write the latest switch osciallor count. done is true if move valid
			if(!gameOver)
			{
			for (int i = 3; i >= 0; --i) {
				if (switch_pressed[i] && !last_pressed[i])
					done = move(i, board); //Apply move to board
			}

			if(done){
				add2(board); //Add a new 2 if there are 0's
				score++;
				oled.clearDisplay();
				draw(board,score);
				oled.display();
			}
			}

			if(gameover(board))
			{
				oled.clearDisplay();
				oled.setTextCursor(oled.width()/2-30,oled.height()/2);
				oled.printf("Game Over!");
				oled.display();
				gameOver = true;
				wait(3);
				oled.clearDisplay();
				oled.setTextCursor(oled.width()/2-30,oled.height()/2);
				oled.printf("Again?");
				oled.display();
				//TODO: Put in code to set game over to false if up is pressed
			}

			//Copy the display buffer to the display
			
		}

	}
}


//Interrupt Service Routine for the switch sampling timer
void tout(void)
{
	// Query how many times switch triggered
	for (int i = 0; i < 4; ++i) {
		switch_count[i] = switch_position[i]->read();
		switch_position[i]->write(0);
		
		last_pressed[i] = switch_pressed[i];

		if (switch_count[i] < 600)
			switch_pressed[i] = 1;
		else if (switch_count[i] > 700)
			switch_pressed[i] = 0;
	}
	// Update display
	update = 1;
}

//Board stores powers of 2, so must convert and then print
void draw(int board[SIZE][SIZE], int score)
{
	oled.setTextCursor(0,0);
	oled.printf("Score: %d", score);
	int x, y;
	int value;
	for (y = 0; y < SIZE; y++) {
		for (x = 0; x < SIZE; x++) {
			if (board[x][y] != 0) {
				value = 2;
				for (int i = 1; i < board[x][y]; ++i) {
					value = value * 2;
				}
			} else {
				value = 0;
			}
			oled.setTextCursor(oled.width()/4*(x),oled.height()*(y+1)/5);
			oled.printf("%d", value);
		}
	}
}