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# Shadow
backend = "glx";
vsync = "opengl-swc";
shadow = true;
no-dnd-shadow = true;
no-dock-shadow = true;
clear-shadow = true;
shadow-radius = 6;
shadow-offset-x = -9;
shadow-offset-y = -8;
shadow-opacity = 0.7;
frame-opacity = 0.8;
shadow-exclude = [ "_BSPWM_FLOATING_WINDOW:32c = 0" ];
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