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author | Vasil Zlatanov <v@skozl.com> | 2017-05-08 00:40:40 +0100 |
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committer | Vasil Zlatanov <v@skozl.com> | 2017-05-08 00:40:40 +0100 |
commit | 673e4900e93767b8bb3241b89c13424ff6fbf547 (patch) | |
tree | 2b5490596f90fd67f3bd0b1267315420c72baf73 /src/2048.cpp | |
parent | 8bd33441df8ecb4108e69362665f22a2ccf470e8 (diff) | |
download | e2-switch-673e4900e93767b8bb3241b89c13424ff6fbf547.tar.gz e2-switch-673e4900e93767b8bb3241b89c13424ff6fbf547.tar.bz2 e2-switch-673e4900e93767b8bb3241b89c13424ff6fbf547.zip |
Implement 2048 game prototype
Diffstat (limited to 'src/2048.cpp')
-rw-r--r-- | src/2048.cpp | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/src/2048.cpp b/src/2048.cpp new file mode 100644 index 0000000..13afd1f --- /dev/null +++ b/src/2048.cpp @@ -0,0 +1,178 @@ +/* + Date: 2 Feb 2016 + Author: Vasil Zlatanov +*/ + +#include "2048.h" +#include <stdio.h> +#include <stdlib.h> //needed for random +#include <time.h> // needed to for "random" seed + +void init(int board[SIZE][SIZE]) +{ + int x, y; + // Load start config + for (x = 0; x < SIZE; x++) { + for (y = 0; y < SIZE; y++) { + board[x][y] = 0; + } + } + board[SIZE - 1][SIZE - 1] = 1; +} + +int move(int direction, int board[SIZE][SIZE]){ + int done; + switch(direction) { + case 3 : + done = slideLeft(board); + break; + case 2 : + done = slideDown(board); + break; + case 1 : + done = slideUp(board); + break; + case 0 : + done = slideRight(board); + break; + default : + done = 0; + } + return done; +} + +int slideLeft(int board[SIZE][SIZE]) +{ + int done; + rotate(board); + done = slideUp(board); + rotate(board); + rotate(board); + rotate(board); + return done; +} + +int slideRight(int board[SIZE][SIZE]) +{ + int done; + rotate(board); + rotate(board); + rotate(board); + done = slideUp(board); + rotate(board); + return done; +} + +int slideUp(int board[SIZE][SIZE]) +{ + int done = 0; + int x; + for (x = 0; x < SIZE; x++) { + done |= push(board[x]); + } + return done; +} + +int slideDown(int board[SIZE][SIZE]) +{ + int done; + rotate(board); + rotate(board); + done = slideUp(board); + rotate(board); + rotate(board); + return done; +} + +int push(int array[SIZE]) +{ + int x, n, stop = 0, done = 0; + for (x = 1; x < SIZE; x++) { + if (array[x] != 0) { // make sure there is something in box + done = 2; // don't exit loop until we determine if there is a move + for (n = x - 1; done == 2; n--) { + if (array[n] != 0) { // if box has number in it + if (array[n] == array[x]) { // same so merge + array[n]++; // increase by power of two + stop = n + 1; // avoid double merge such as 2 2 0 4 + array[x] = 0; + done = 1; + } else { // not the same so move just below + if (n + 1 != x) { + array[n + 1] = array[x]; + array[x] = 0; + done = 1; + } else { + done = 0; // we can't slide any further + } + } + } else { + if (n == stop) { + array[stop] = array[x]; + array[x] = 0; + done = 1; + } + } + } + } + } + return done; +} + +void rotate(int board[SIZE][SIZE]) +{ + int x, y, n = SIZE, temp; + for (x = 0; x < n / 2; x++) { + for (y = x; y < n - x - 1; y++) { + temp = board[x][y]; + board[x][y] = board[y][n - x - 1]; + board[y][n - x - 1] = board[n - x - 1][n - y - 1]; + board[n - x - 1][n - y - 1] = board[n - y - 1][x]; + board[n - y - 1][x] = temp; + } + } +} + +int gameover(int board[SIZE][SIZE]) +{ + int x, y; + int nofree = 1; + for (x = 0; x < SIZE - 1; x++) { + for (y = 0; y < SIZE - 1; y++) { + if (board[x][y] == 0) { + nofree = 0; // means we have a free square + } + } + } + + if (nofree) { + // Check if there is any moves horizontaly or vertically; + for (x = 0; x < SIZE - 1; x++) { + for (y = 0; y < SIZE - 1; y++) { + if ((board[x][y] == board[x][y + 1]) || + (board[x][y] == board[x + 1][y])) { + return 0; + } + } + } + } + return nofree; +} + +void add2(int board[SIZE][SIZE]) +{ + int x, y, r, pos = 0, free[SIZE * SIZE][2]; + for (x = 0; x < SIZE; x++) { + for (y = 0; y < SIZE; y++) { + if (board[x][y] == 0) { + free[pos][0] = x; + free[pos][1] = y; + pos++; + } + } + } + if (free > 0) { + r = rand() % pos; + board[free[r][0]][free[r][1]] = 1; + } +} |